Photo: Oculus Rift Photo: Oculus Rift

Felix & Paul Studios creates groundbreaking virtual reality (VR) content for Oculus Rift. VR has yet to go mainstream—the Oculus Rift won’t be able to consumers till next year—but that hasn’t stopped the Montreal-based business from making some incredible films. Co-founder and director Félix Lajeunesse on seeing the world through fresh eyes.

Félix Lajeunesse


With virtual reality filmmaking, most of the tools either don’t exist yet or aren’t suited for what we want to do. So we started to create that technology. We have a 3D 360-degree stereoscopic camera system. It’s still a prototype in that we keep iterating. The beauty is we can tailor the technology to our needs as directors. If a project requires hyper proximity, or we want to fly or go underwater, we can transform the technology.


In VR, things like jump-cuts feel very unnatural. Reality does not cut. So when you cut in virtual reality, people might want to take the headset off. It’s very easy to fail in VR if you use the old language. Rarely have we done projects where a shot is less than a minute, which is super long in traditional cinema. We did a project with a family of yak herders in Mongolia, for example, and it’s just a series of moments with them. We used fade-outs and fade-ins, so it almost feels like the end of a day. It’s very soft, and it allows people to explore this world at a pace that makes sense.


With VR, we want to replicate the way humans perceive reality, so we never think of our camera as a camera. We think of it as a person. Every time we do a project, the first question we ask ourselves is where to position the viewer. Our camera actually resembles a person. The microphones are made to look like ears, and the camera is about the size of a human head.

This article is from the How To package from the August 2015 issue of Canadian BusinessSubscribe now!

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